This loop turns Wormfang Manta's built-in drawback into a permanent time-warp engine by using Hushwing Gryff to suppress its enters-the-battlefield trigger entirely, meaning you never have to skip a turn. Meanwhile, Ashnod's Altar converts the Manta into the mana needed to keep casting it, fueling an endless succession of extra turns granted by its leaves-the-battlefield trigger. Best of all, Karador, Ghost Chieftain sits in the command zone or graveyard to let you repeatedly cast the Manta right back from your graveyard turn after turn.