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Wormfang Manta + Karador, Ghost Chieftain + Hushwing Gryff + Ashnod's Altar

W manaU manaB manaG mana
Wormfang Manta
Wormfang Manta
Karador, Ghost Chieftain
Karador, Ghost Chieftain
Hushwing Gryff
Hushwing Gryff
Ashnod's Altar
Ashnod's Altar
Infinite turnsLock

How it works

  1. Activate Ashnod's Altar by sacrificing Wormfang Manta, adding CC.
  2. When Wormfang Manta dies, its second ability triggers, causing you to take an extra turn after this one.
  3. Cast Wormfang Manta by paying 5U manaU mana.
  4. Wormfang Manta's first ability does not trigger when it enters the battlefield due to Hushwing Gryff.
  5. Repeat each turn.

This loop turns Wormfang Manta's built-in drawback into a permanent time-warp engine by using Hushwing Gryff to suppress its enters-the-battlefield trigger entirely, meaning you never have to skip a turn. Meanwhile, Ashnod's Altar converts the Manta into the mana needed to keep casting it, fueling an endless succession of extra turns granted by its leaves-the-battlefield trigger. Best of all, Karador, Ghost Chieftain sits in the command zone or graveyard to let you repeatedly cast the Manta right back from your graveyard turn after turn.

Legal in:CommanderLegacyOathbreakerVintage
1 decks$15.66