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Azor, the Lawbringer + Sakashima the Impostor
Azor, the Lawbringer
Sakashima the Impostor
Opponents can't cast instant spells during their turns
Opponents can't cast sorcery spells
Lock
How it works
Cast Sakashima by paying
2
, choosing to have it enter the battlefield as a copy of Azor.
Sakashima enters the battlefield, preventing opponents from casting instants or sorceries during their next turn.
Activate Sakashima by paying
2
, returning it to your hand from the battlefield at the beginning of the next end step.
At the beginning of your end step, Sakashima triggers, returning itself to your hand from the battlefield.
Repeat each turn.
Legal in:
Commander
Legacy
Modern
Oathbreaker
Vintage
83 decks
$15.13