Breath of Fury + Samut, Tyrant Smasher + Precinct Captain
Breath of Fury
Samut, Tyrant Smasher
Precinct Captain
Infinite creature ETBInfinite creature LTBInfinite combat damageInfinite combat phasesInfinite death triggersInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control
How it works
Deal combat damage using the creature that has Breath of Fury attached and Precinct Captain, triggering Breath of Fury and Precinct Captain.
Resolve the Precinct Captain trigger, creating a creature token.
Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to a creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Repeat each combat phase.
This clever loop lets you take infinite combat phases by recycling a single Aura into a self-sustaining army. With Samut, Tyrant Smasher granting your creatures haste from the command zone or battlefield, your attackers can immediately dive back into the fray each turn. You send both Precinct Captain and the creature enchanted by Breath of Fury into combat; when they connect, Precinct Captain generates a fresh 1/1 white Soldier token while Breath of Fury sacrifices its current host, attaches itself to that brand-new token, untaps everything, and grants you an additional combat phase. Because Samut, Tyrant Smasher keeps everyone hasty and Breath of Fury jumps to the newly created token every single iteration, you can repeat this process endlessly to secure infinite damage and triggers.