Breath of Fury + We Ride at Dawn + Temur Ascendancy
Breath of Fury
We Ride at Dawn
Temur Ascendancy
Infinite combat damageInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control
How it works
Declare your commander and the creature with Breath of Fury attached as attackers.
We Ride at Dawn's second ability triggers, creating a 1/1 Mercenary creature token.
Deal combat damage using the creature that has Breath of Fury attached.
Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Mercenary token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Repeat each combat phase.
This infinite combat loop turns your commander's offensive presence into an unstoppable extra-combat engine. As your commander attacks, We Ride at Dawn steps in to supply the raw material by churning out a 1/1 red Mercenary creature token with every swing. Meanwhile, Breath of Fury is enchanted to an attacker that delivers the initial combat damage, triggering its sacrifice condition to move the Aura directly onto that newly minted Mercenary token. That transfer untaps all your creatures—including any mana producers you have—and grants an additional combat phase, while Temur Ascendancy ensures that every single piece of your army enters the fray with immediate haste to keep the slaughter going endlessly.