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Breath of Fury + Temur Ascendancy + Precinct Captain

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Breath of Fury
Breath of Fury
Temur Ascendancy
Temur Ascendancy
Precinct Captain
Precinct Captain
Infinite creature ETBInfinite creature LTBInfinite combat damageInfinite combat phasesInfinite death triggersInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control

How it works

  1. Deal combat damage using the creature that has Breath of Fury attached and Precinct Captain, triggering Breath of Fury and Precinct Captain.
  2. Resolve the Precinct Captain trigger, creating a creature token.
  3. Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to a creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
  4. Repeat each combat phase.

This clever loop starts when your enchanted creature and Precinct Captain successfully connect for combat damage, with Precinct Captain eagerly spawning a fresh Soldier token to keep the chain going. Breath of Fury does the heavy lifting by letting you sacrifice your damage-dealing creature, moving itself onto the new token, untapping your entire board, and granting you an additional combat phase. Meanwhile, Temur Ascendancy acts as your engine's silent catalyst, giving your fresh tokens the haste they need to attack immediately while keeping your hand full as every new creature enters with power 4 or greater (or by drawing you into the necessary pieces). Together, they turn a simple combat step into an endless cycle of assaults, sacrifices, and untaps.

Legal in:CommanderLegacyModernOathbreakerVintage
0 decks$11.88