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Flameshadow Conjuring + Temur Sabertooth + Peregrine Drake

U manaR manaG mana
Flameshadow Conjuring
Flameshadow Conjuring
Temur Sabertooth
Temur Sabertooth
Peregrine Drake
Peregrine Drake
Infinite creature tokens with hasteInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control

How it works

  1. Activate up to five lands you control by tapping them, adding at least 1U manaR manaG mana.
  2. Cast Peregrine Drake by paying 4U mana.
  3. When Peregrine Drake enters the battlefield, it and Flameshadow Conjuring trigger.
  4. Resolve the Peregrine Drake trigger, untapping up to five lands you control.
  5. Activate up to five lands you control by tapping them, adding at least 1U manaR manaG mana.
  6. Resolve the Flameshadow Conjuring trigger, causing you to pay R mana to create a token copy of Peregrine Drake with haste.
  7. When the token Peregrine Drake enters the battlefield, it triggers, untapping up to five lands you control.
  8. Activate Temur Sabertooth by paying 1G mana, returning the nontoken Peregrine Drake from the battlefield to your hand.
  9. Repeat.
  10. If you control up to five lands that can tap to produce at least 2U manaR manaG mana, this combo nets infinite mana.

This loop is a masterclass in turning a single entry trigger into a self-sustaining engine. When Peregrine Drake hits the battlefield, it untaps your lands to refund your investment while laying the groundwork with Flameshadow Conjuring. By paying the red mana for Flameshadow Conjuring, you spawn a hasty token copy of Peregrine Drake that untaps those lands all over again, fueling your mana pool. Finally, Temur Sabertooth steps in to bounce the original Peregrine Drake back to your hand, allowing you to replay it and repeat the cycle indefinitely for boundless mana and an army of fliers.

Legal in:CommanderLegacyOathbreakerVintage
19 decks$3.29