Destroy all creatures opponents controlDestroy all creatures opponents control with toughness equal to 1Destroy all creatures that enter the battlefield under an opponent's control with toughness equal to 1Destroy all lands opponents controlDestroy each creature that enters the battlefield under an opponent's controlDestroy all lands that enter the battlefield under an opponent's controlLockMass Land Denial
How it works
Activate Pirate Ship by tapping it, dealing 1 damage to any land an opponent controls.
The land dies as a state-based action due to having 0 toughness.
When the land dies, Pirate Ship triggers, untapping Pirate Ship.
Repeat.
You may repeat this loop whenever a land enters the battlefield under an opponent's control.
You may also repeat this loop whenever a creature with toughness equal to 1 enters the battlefield under an opponent's control.
Give Pirate Ship deathtouch, if needed.
Activate Pirate Ship by tapping it, dealing 1 damage to any creature an opponent controls, and destroying it due to Pirate Ship's deathtouch.
When the creature dies, Pirate Ship triggers, untapping Pirate Ship.
Repeat from step 2.
If the effect giving Pirate Ship deathtouch is a static effect, you may repeat this whenever a creature enters the battlefield under an opponent's control.
By turning every land on the battlefield into an animation of doom via Living Plane, we set the stage for Pirate Ship to use its built-in artillery against the opponent's entire world. Normally restricted by its inability to attack without an Island, Pirate Ship bypasses combat entirely by tapping to ping those newly vulnerable land-creatures to death. This lethal feedback loop is sustained endlessly by Thornbite Staff, whose equipped creature untaps every time a creature dies.