The Legend of Kuruk // Avatar Kuruk + Soulherder + Doc Samson, Super Psychiatrist
The Legend of Kuruk // Avatar Kuruk
Soulherder
Doc Samson, Super Psychiatrist
Infinite turnsLock
How it works
Activate Avatar Kuruk by paying 20 minus 1 for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
At the beginning of your end step, Soulherder triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with two lore counters on it due to Doc Samson.
The Legend of Kuruk's first and second chapter abilities trigger, causing you to scry 2, draw a card, scry 2 and draw another card.
Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting two lore counters on it. Its third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
Repeat.
This elegant loop hinges on repeatedly resetting Avatar Kuruk to continuously fuel its massive Waterbend exhaust ability for infinite turns. At the start of your end step, Soulherder exiles Avatar Kuruk and returns it as The Legend of Kuruk, an effect amplified by Doc Samson, Super Psychiatrist which doubles the lore counters placed onto permanents to accelerate the Saga's chapters. Doc Samson, Super Psychiatrist also taps to generate a massive influx of mana based on its growing power, which is further bolstered each time Soulherder triggers and places a +1/+1 counter upon itself from creatures being exiled.