This clever loop turns the life-and-counter synergy of Archangel of Thune into a lethal engine, using Dance of the Manse at its maximum value to animate All Will Be One as a creature from your graveyard. Once that enchantment-creature has gained lifelink, the magic begins: whenever you gain life, the Archangel distributes a +1/+1 counter to each creature you control, which in turn causes All Will Be One to trigger and fire off a point of damage. That damage triggers your creature's lifelink to close the loop, gaining you life and restarting the whole chain for an infinite cascade of damage and counters.