This recursive loop locks down the game by chaining infinite extra turns through clever manipulation of the stack. It all kicks off when you cast Walk the Aeons, which triggers Double Vision to instantly spin off a copied extra turn, while Panharmonicon doubles up on Venser, Shaper Savant's entry trigger when he flashes in response. That double-triggered ability lets Venser scoop both himself and the original Walk the Aeons right back to your hand, bypassing the need for expensive buyback costs. Because Double Vision only checks for your *first* instant or sorcery each turn, you can repeat this exact sequence every single turn to keep the game permanently locked down in your favor.