This loop turns an army of metallic constructs into a self-sustaining engine of creation and sacrifice, fueled by the amplification of Panharmonicon. When Myr Battlesphere hits the battlefield, Panharmonicon ensures its entry trigger fires twice to flood your board with eight Myr tokens instead of four. You can then feed those tokens into Krark-Clan Ironworks to generate a healthy reserve of colorless mana, which in turn finances Barrin, Master Wizard's ability to bounce the original Myr Battlesphere back to your hand for replay. Every iteration leaves you with a growing surplus of mana and tokens, making this an overwhelming storm of entries, deaths, and sacrifices.