Living Death + Archaeomancer + Peregrine Drake + Goblin Bombardment
Living Death
Archaeomancer
Peregrine Drake
Goblin Bombardment
Infinite blinking for all playersInfinite damageInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite creature sacrifice triggersInfinite storm count
How it works
Activate up to five lands you control by tapping them, adding at least 3.
Activate Goblin Bombardment twice by sacrificing Archaeomancer and Peregrine Drake, dealing 1 damage to any target.
Cast Living Death by paying 3, causing each player to exile all creature cards from their graveyard, sacrifice all creatures they control, then return all cards exiled this way to the battlefield.
Archaeomancer and Peregrine Drake enter the battlefield, triggering their abilities.
Resolve the Archaeomancer trigger, returning Living Death from your graveyard to your hand.
Resolve the Peregrine Drake trigger, untapping up to five lands you control.
Repeat.
If the five lands can tap to produce at least 4, this combo nets infinite mana.
This clever loop transforms a single cast of Living Death into a self-sustaining engine by leveraging the simultaneous resurrection of your graveyard to farm enters-the-battlefield triggers. As Peregrine Drake untaps your lands to pay for the spell and Archaeomancer keeps returning Living Death right back to your hand, your creatures cycle endlessly between the battlefield and the graveyard. Meanwhile, Goblin Bombardment turns that cyclical slaughterhouse into an immediate, game-ending storm of infinite damage and sacrifice triggers.