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Kykar, Zephyr Awakener + Archaeomancer + Time Warp

W manaU mana
Kykar, Zephyr Awakener
Kykar, Zephyr Awakener
Archaeomancer
Archaeomancer
Time Warp
Time Warp
Infinite turnsLock

How it works

  1. Cast Time Warp by paying its mana cost.
  2. Kykar triggers, exiling Archaeomancer.
  3. Resolve Time Warp, causing you to take an extra turn after this one.
  4. At the beginning of your end step, Kykar triggers, returning Archaeomancer from exile to the battlefield.
  5. When Archaeomancer enters, it triggers, returning Time Warp from your graveyard to your hand.
  6. Repeat each turn.

This brilliant sequence locks down the game by chaining infinite extra turns through a continuous recursive loop. It all hinges on Kykar, Zephyr Awakener using its noncreature spell trigger to temporarily exile Archaeomancer whenever Time Warp is cast. Because Kykar delays the return until the end step, Archaeomancer cleanly re-enters just in time to trigger its own ability and buy back Time Warp from the graveyard directly to your hand. By repeating this process every turn, you cleanly secure all the time you need to dominate the board.

Legal in:CommandercompetitiveBrawlLegacyModernOathbreakerVintage
224 decks$5.67