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Displace + Mnemonic Wall + Peregrine Drake

U mana
Displace
Displace
Mnemonic Wall
Mnemonic Wall
Peregrine Drake
Peregrine Drake
Infinite creature LTBInfinite creature ETBInfinite storm countInfinite mana lands you control can produceInfinite magecraft triggersInfinite blinkingInfinite landfall triggersInfinite untap of lands you control

How it works

  1. Activate up to five lands by tapping them, adding at least 2U mana.
  2. Cast Displace by paying 2U mana, blinking Mnemonic Wall and Peregrine Drake
  3. When Mnemonic Wall and Peregrine Drake enter the battlefield, their abilities trigger.
  4. Resolve the Mnemonic Wall trigger, returning Displace from your graveyard to your hand.
  5. Resolve the Peregrine Drake trigger, untapping up to five lands.
  6. Repeat.

This classic loop turns a simple blink spell into an unstoppable engine by exploiting the enters-the-battlefield triggers of your creatures. By casting **Displace** to exile both **Mnemonic Wall** and **Peregrine Drake**, you set off a self-sustaining cycle: the Drake's entry refills your mana by untapping your lands, while the Wall's entry fishes **Displace** right back out of your graveyard to hand. Because the lands you tap to initiate the spell provide enough mana to pay for it again, you can repeat this process endlessly to generate infinite mana alongside endless triggers for your enter-the-battlefield and leave-the-battlefield effects.

Legal in:CommanderLegacyOathbreakerpauperCommanderpauperCommanderMainVintage
2.5k decks$0.73