Infinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite creature ETB for target opponentInfinite death triggers for target opponentInfinite creature LTB for target opponent
How it works
Activate Anzrag by paying 3, causing opponents to block Anzrag if able this turn.
Cast Obscuring Haze by paying 0 if you control a commander, or 2 otherwise, preventing all combat damage that would be dealt by opposing creatures this turn.
Declare Anzrag as an attacker, attacking any opponent.
If the opponent does not control a creature, activate Forbidden Orchard by tapping it, adding one mana of any color.
If Forbidden Orchard was activated, it triggers, causing the defending opponent to create a 1/1 Spirit creature token.
If Forbidden Orchard was activated, activate Ley Druid by tapping it, untapping Forbidden Orchard.
The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one.
Any combat damage that would be dealt to Anzrag is prevented by Obscuring Haze.
Repeat from step 3 each combat phase.
This ingenious loop forces an endless cycle of assaults by turning Anzrag, the Quake-Mole's compulsion to be blocked into an asset rather than a suicide mission. Because Obscuring Haze blanks all damage dealt by opponent's creatures, Anzrag survives crashing into the blocker required by its own activated ability. Meanwhile, Ley Druid and Forbidden Orchard work in tandem to guarantee fodder for the opponent if their board is otherwise empty, ensuring Anzrag always has a legal target to block while generating infinite triggers and mana along the way.