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Wormfang Manta + Hushwing Gryff + Venser, the Sojourner

W manaU mana
Wormfang Manta
Wormfang Manta
Hushwing Gryff
Hushwing Gryff
Venser, the Sojourner
Venser, the Sojourner
Infinite turnsLock

How it works

  1. Blink Wormfang Manta using Venser, the Sojourner. Wormfang Manta's first ability won't trigger due to Hushwing Gryff.
  2. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
  3. Repeat each turn.

By combining Venser, the Sojourner with Wormfang Manta, you secure an endless succession of extra turns, but the real magic holding this loop together is Hushwing Gryff. While Wormfang Manta would normally punish you by skipping your next turn every time it enters the battlefield, Hushwing Gryff's static ability elegantly suppresses that drawback entirely. This allows Venser, the Sojourner to repeatedly exile and return the Manta safely, triggering only its leaves-the-battlefield ability to grant you infinite turns without ever paying the price.

Legal in:CommanderLegacyOathbreakerVintage
6 decks$5.05