This elegant loop relies on manipulating Wormfang Manta’s notoriously tricky triggered abilities to your absolute advantage. Normally, bringing the Manta into play would force you to skip your next turn, but Hushwing Gryff acts as a crucial dampener, neatly muting that drawback entirely so the entering trigger never happens. From there, you use Emiel the Blessed to repeatedly exile and return the Manta to the battlefield; because it leaves play, its second ability triggers to hand you an extra turn without ever triggering the penalty anew. By looping this sequence, you generate infinite turns and lock your opponents out of the game entirely.