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The Archimandrite + Illusions of Grandeur

W manaU manaR mana
The Archimandrite
The Archimandrite
Illusions of Grandeur
Illusions of Grandeur
Target opponent loses the game

How it works

  1. Cast Illusions of Grandeur by paying 3U mana.
  2. Illusions of Grandeur enters the battlefield, causing you to gain twenty life.
  3. The Archimandrite triggers, giving Advisors, Monks, and Artificers you control +20/+0 until end of turn.
  4. Deal combat damage to an opponent using The Archimandrite.
  5. The opponent loses the game due to being dealt twenty-one or more damage by your commander.
Legal in:CommanderLegacyOathbreakerVintage
442 decks$16.80