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The Archimandrite + Illusions of Grandeur
The Archimandrite
Illusions of Grandeur
Target opponent loses the game
How it works
Cast Illusions of Grandeur by paying
3
.
Illusions of Grandeur enters the battlefield, causing you to gain twenty life.
The Archimandrite triggers, giving Advisors, Monks, and Artificers you control +20/+0 until end of turn.
Deal combat damage to an opponent using The Archimandrite.
The opponent loses the game due to being dealt twenty-one or more damage by your commander.
Legal in:
Commander
Legacy
Oathbreaker
Vintage
442 decks
$16.80