If Runaway Steam-Kin has three or more +1/+1 counters on it, activate Runaway Steam-Kin by removing three +1/+1 counters from it, adding .
Activate Cormela by paying 1 and tapping it, adding that can only be spent to cast instant and/or sorcery spells.
Cast Heat Shimmer by paying 2.
Runaway Steam-Kin triggers, putting a +1/+1 counter on itself.
Resolve Heat Shimmer, creating a token copy of Cormela.
Put the tapped Cormela into your graveyard due to the legend rule.
Cormela dies, triggering itself, returning Heat Shimmer from your graveyard to your hand.
Repeat.
This loop relies on a clever dance between cloning and mana generation to continuously recast your spells. By tapping Cormela, Glamour Thief, you help fund Heat Shimmer, which brings a fresh copy of Cormela onto the battlefield. The legendary rule immediately sends the original Cormela to the graveyard, but her death trigger is the engine's glue, returning Heat Shimmer right back to your hand. Meanwhile, every time you cast that red sorcery, Runaway Steam-Kin's passive ability triggers to collect +1/+1 counters, which you can strip away to generate the necessary red mana to keep the cycle spinning.