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The Legend of Kuruk // Avatar Kuruk + Teleportation Circle + Doubling Season

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The Legend of Kuruk // Avatar Kuruk
The Legend of Kuruk // Avatar Kuruk (back)
The Legend of Kuruk // Avatar Kuruk
Teleportation Circle
Teleportation Circle
Doubling Season
Doubling Season
Infinite turnsLock

How it works

  1. Activate Avatar Kuruk by paying 20 minus 1 for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Teleportation Circle triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with two lore counters on it due to Doubling Season.
  3. The Legend of Kuruk's first and second chapter abilities trigger, causing you to scry 2, draw a card, scry 2 and draw another card.
  4. Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting two lore counters on it. Its third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
  5. Repeat.

This loop turns Avatar Kuruk's massive waterbend exhaustion ability into a sustainable engine by resetting its saga form entirely on your end step. Teleportation Circle acts as the reliable blinking mechanism that snatches The Legend of Kuruk away just in time, bringing it back as Avatar Kuruk with the help of Doubling Season doubling those incoming lore counters to accelerate the saga's chapters. Doubling Season pulls double duty here by also flooding your board with extra Spirit tokens whenever you cast spells, which conveniently provide the massive pile of tapped artifacts and creatures needed to pay down Avatar Kuruk's daunting {20} activation cost.

Legal in:BrawlCommandercompetitiveBrawlLegacyModernOathbreakerPioneerVintage
15 decks$36.87