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The Legend of Kuruk // Avatar Kuruk + Teleportation Circle + Chameleon, Master of Disguise

W manaU mana
The Legend of Kuruk // Avatar Kuruk
The Legend of Kuruk // Avatar Kuruk (back)
The Legend of Kuruk // Avatar Kuruk
Teleportation Circle
Teleportation Circle
Chameleon, Master of Disguise
Chameleon, Master of Disguise
Infinite turnsLock

How it works

  1. Activate Chameleon using Avatar Kuruk's ability by paying 20 minus 1 for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Teleportation Circle triggers, blinking Chameleon. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
  3. Repeat each turn.

This ingenious loop revolves around leveraging Avatar Kuruk—the transformed back face of The Legend of Kuruk—to repeatedly crack its devastating waterbend exhaust ability for infinite extra turns. Since an exhaust ability can normally only be activated once, we sidestep this restriction by using Teleportation Circle at the end step to blink our copy and reset its status entirely. To make this repeatable, Chameleon, Master of Disguise enters the battlefield from the graveyard via mayhem (or simply enters as a copy of the Avatar), allowing us to fresh-copy Avatar Kuruk every single turn and continuously fuel that massive twenty-mana requirement through sheer artifact and creature tapping.

Legal in:BrawlCommandercompetitiveBrawlLegacyModernOathbreakerPioneerVintage
23 decks$6.51