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Spear Spewer + Dissipation Field + Runaway Steam-Kin + Garna, the Bloodflame

U manaB manaR mana
Spear Spewer
Spear Spewer
Dissipation Field
Dissipation Field
Runaway Steam-Kin
Runaway Steam-Kin
Garna, the Bloodflame
Garna, the Bloodflame
Near-infinite creature ETBNear-infinite storm countNear-infinite creature LTBNear-infinite death triggersNear-infinite creature sacrifice triggersNear-infinite damage to all players

How it works

  1. If Runaway Steam-Kin has three or more +1/+1 counters on it, activate it by removing three +1/+1 counters from it, adding R manaR manaR mana.
  2. Cast Spear Spewer by paying R mana.
  3. Runaway Steam-Kin triggers, putting a +1/+1 counter on it.
  4. Activate Spear Spewer by tapping it, dealing 1 damage to each player.
  5. Dissipation Field triggers, returning Spear Spewer from the battlefield to your hand.
  6. Repeat.

This clever loop turns the self-inflicted pain of Spear Spewer into a self-sustaining engine by exploiting Dissipation Field, which cheerfully bounces the Spewer back to your hand the moment it deals damage to you. As you repeatedly recast the red creature, Runaway Steam-Kin fuels the mana tax by gathering +1/+1 counters and repeatedly cashing them in for three red mana. Meanwhile, Garna, the Bloodflame can sit in reserve as a flash-in enabler if your pieces end up in the graveyard instead, ensuring the combo keeps flowing smoothly.

Legal in:CommanderLegacyModernOathbreakerVintage
0 decks$5.24