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Atemsis, All-Seeing + Conflux

W manaU manaB manaR manaG mana
Atemsis, All-Seeing
Atemsis, All-Seeing
Conflux
Conflux
Target opponent loses the game

How it works

  1. Cast Conflux, searching your library for a white card, blue card, black card, red card, and green card in your library that together do not share a mana value with each other or at least one of the additional cards in your hand.
  2. Attack an opponent who is unable to block Atemsis with Atemsis.
  3. On damage, Atemsis triggers, allowing you to reveal your hand and losing that player the game.

This devious win condition turns the five-color tutoring power of Conflux into an instant-kill riddle, letting you line up a hand of precisely curated mana values right before combat. Once your setup is complete, you send Atemsis, All-Seeing airborne toward an unsuspecting opponent; the moment it connects for combat damage, its triggered ability checks your hand. Because Conflux secured cards with entirely distinct mana costs that complement whatever else you're holding, Atemsis easily hits the threshold of six different mana values to instantly eliminate that player from the game.

Legal in:CommanderLegacyModernOathbreakerVintage
30 decks$2.39