Infinite combat damageInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite lifegainInfinite lifegain triggersInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control
How it works
Declare Warchanter Skald and the creature with Breath of Fury attached as attackers.
Warchanter Skald triggers, creating a 2/1 Dwarf Berserker creature token.
Deal combat damage to an opponent using the creature with Breath of Fury attached.
Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Dwarf Berserker token, untap all creatures you control and to get an additional combat phase after this one.
Repeat each combat phase.
This loop turns a continuous cycle of combat phases into an endless engine by using Warchanter Skald to supply a fresh target every time Breath of Fury forces a sacrifice. When Warchanter Skald becomes tapped as an attacker, its ability triggers to create a 2/1 red Dwarf Berserker creature token, which then receives the Aura when the enchanted creature successfully deals combat damage to an opponent and is sacrificed. Meanwhile, Anger rests quietly in your graveyard, granting your entire team haste thanks to your control of a Mountain so your newly untapped creatures can immediately charge into battle again. By continuously passing Breath of Fury to the new Dwarf Berserker token, untapping your board, and taking an additional combat phase, you generate infinite combat damage, death triggers, and token entries.