← Back to Grimoire

Breath of Fury + We Ride at Dawn + Anger

W manaR mana
Breath of Fury
Breath of Fury
We Ride at Dawn
We Ride at Dawn
Anger
Anger
Infinite combat damageInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control

How it works

  1. Declare your commander and the creature with Breath of Fury attached as attackers.
  2. We Ride at Dawn's second ability triggers, creating a 1/1 Mercenary creature token.
  3. Deal combat damage using the creature that has Breath of Fury attached.
  4. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Mercenary token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
  5. Repeat each combat phase.

This looping strategy turns a single successful attack into an endless sequence of combat steps, fueled by the recursive trigger of Breath of Fury. When your enchanted creature deals combat damage to an opponent, you sacrifice it, untap your team, and move the Aura onto the fresh 1/1 red Mercenary token generated by We Ride at Dawn's attack trigger. Meanwhile, having Anger resting in your graveyard ensures your entire board—including every newly spawned token—possesses haste so they can immediately rush into the next combat phase.

Legal in:CommanderLegacyOathbreakerVintage
2 decks$9.28