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Breath of Fury + Garna, the Bloodflame + Precinct Captain

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Breath of Fury
Breath of Fury
Garna, the Bloodflame
Garna, the Bloodflame
Precinct Captain
Precinct Captain
Infinite creature ETBInfinite creature LTBInfinite combat damageInfinite combat phasesInfinite death triggersInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control

How it works

  1. Deal combat damage using the creature that has Breath of Fury attached and Precinct Captain, triggering Breath of Fury and Precinct Captain.
  2. Resolve the Precinct Captain trigger, creating a creature token.
  3. Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to a creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
  4. Repeat each combat phase.

This loop turns a relentless string of attacks into an endless succession of combat phases, fueled entirely by the combat-triggered abilities of **Breath of Fury** and **Precinct Captain**. As **Precinct Captain** deals combat damage, it reliably births fresh 1/1 Soldier tokens to keep the chain supplied with a fresh host for **Breath of Fury** to leap onto whenever the currently enchanted creature is sacrificed. Meanwhile, the static haste granted by **Garna, the Bloodflame** ensures that every newly created token and any returning pieces can immediately charge into battle without missing a beat.

Legal in:CommanderLegacyModernOathbreakerVintage
0 decks$8.73