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Breath of Fury + Seluma, Light of Aysen + Garna, the Bloodflame

W manaB manaR mana
Breath of Fury
Breath of Fury
Seluma, Light of Aysen
Seluma, Light of Aysen
Garna, the Bloodflame
Garna, the Bloodflame
Infinite creature ETBInfinite creature LTBInfinite combat damageInfinite combat phasesInfinite death triggersInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control

How it works

  1. Deal combat damage using the creature that has Breath of Fury attached and Seluma, triggering both Breath of Fury and Seluma.
  2. Resolve the Seluma trigger, returning an Angel from your graveyard to the battlefield.
  3. Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Angel returned in step 2, then causing you to untap all creatures you control and to get an additional combat phase after this one.
  4. Repeat each combat phase.

This loop transforms a successful strike into an endless parade of extra combats by continuously recycling your board. When your team connects, Breath of Fury triggers upon dealing combat damage to a player, forcing you to sacrifice its host while Seluma, Light of Aysen triggers to rescue an Angel card from your graveyard to the battlefield. Breath of Fury then reattaches itself to that newly returned Angel, untapping all your creatures and granting you an additional combat phase. Garna, the Bloodflame ties the engine together by granting all your creatures haste so they can immediately attack again in the next phase, while her entry trigger can also sweep up any creature cards put into your graveyard from anywhere that turn.

Legal in:CommanderLegacyOathbreakerVintage
0 decks$8.49