Breath of Fury + Roar of Resistance + The Wandering Minstrel
Breath of Fury
Roar of Resistance
The Wandering Minstrel
Infinite creature ETBInfinite creature LTBInfinite combat damageInfinite combat phasesInfinite death triggersInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control
How it works
At the beginning of your combat phase, The Wandering Minstrel triggers, creating a creature token.
Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Repeat each combat phase.
This looping masterpiece lets you chain endless combat phases by continuously passing around Breath of Fury's volatile aura. Whenever the creature enchanted by Breath of Fury connects for combat damage, you sacrifice it to redirect the Aura onto a fresh creature token—which is conveniently supplied at the start of each turn by The Wandering Minstrel, alongside keeping your lands ready to rumble with its untapped clause. Meanwhile, Roar of Resistance ensures that all your incoming tokens hit the ground running with haste, while its triggered ability can optionally pump your attacking board for extra lethality. By continuously sacrificing and moving the Aura, you reset your entire team and generate infinite combat phases, deaths, and damage.