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Breath of Fury + Dune-Brood Nephilim + Tuktuk Rubblefort

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Breath of Fury
Breath of Fury
Dune-Brood Nephilim
Dune-Brood Nephilim
Tuktuk Rubblefort
Tuktuk Rubblefort
Infinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control

How it works

  1. Deal combat damage to an opponent using Dune-Brood Nephilim and the creature with Breath of Fury attached.
  2. Breath of Fury and Dune-Brood Nephilim trigger.
  3. Resolve the Dune-Brood Nephilim trigger, creating a 1/1 Sand creature token for each land you control.
  4. Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to a Sand token, untap all creatures you control and get an additional combat phase after this one.
  5. Repeat each combat phase.

This looping engine is fueled by Dune-Brood Nephilim, which pays for its own combat damage triggers by converting your lands into a massive army of Sand tokens. Breath of Fury provides the crucial extra combat phases and untaps, jumping from the sacrificed attacker onto one of those newly minted tokens each iteration. Meanwhile, Tuktuk Rubblefort grants your entire newly generated token horde haste, ensuring they can immediately charge into the red zone and keep the infinite chain of combats rolling.

Legal in:CommanderLegacyModernOathbreakerVintage
0 decks$10.17