Breath of Fury + Nahiri's Resolve + Precinct Captain
Breath of Fury
Nahiri's Resolve
Precinct Captain
Infinite combat phasesInfinite death triggersInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you controlInfinite creature ETBInfinite creature LTBInfinite combat damage
How it works
Deal combat damage using the creature that has Breath of Fury attached and Precinct Captain, triggering Breath of Fury and Precinct Captain.
Resolve the Precinct Captain trigger, creating a creature token.
Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to a creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Repeat each combat phase.
This clever loop relies on Breath of Fury to chain endless combat steps together by continuously moving itself onto fresh bodies. Each time your enchanted creature and Precinct Captain deal combat damage, the Captain's first strike ensures a fresh 1/1 white Soldier token is safely waiting on the battlefield to catch the Aura just before the original creature is sacrificed. Meanwhile, Nahiri's Resolve quietly supports the strategy by granting haste to your entire board so every newly forged token can immediately charge into the next combat phase. By bouncing back and forth between attackers, this engine generates infinite combat phases, death triggers, and enters-the-battlefield opportunities.