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Breath of Fury + We Ride at Dawn + Tuktuk Rubblefort

W manaR mana
Breath of Fury
Breath of Fury
We Ride at Dawn
We Ride at Dawn
Tuktuk Rubblefort
Tuktuk Rubblefort
Infinite combat damageInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control

How it works

  1. Declare your commander and the creature with Breath of Fury attached as attackers.
  2. We Ride at Dawn's second ability triggers, creating a 1/1 Mercenary creature token.
  3. Deal combat damage using the creature that has Breath of Fury attached.
  4. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Mercenary token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
  5. Repeat each combat phase.

This loop turns a single successful attack into an endless chain of combat phases by cycling Breath of Fury onto the fresh fodder provided by We Ride at Dawn's commander-triggered ability. While Tuktuk Rubblefort doesn't participate in the direct attack step, its passive haste grants the newly minted Mercenary tokens immediate eligibility to join the fray or tap for convoke if you're casting additional spells. As Breath of Fury keeps sacrificing its host and attaching to the latest token, you continually untap your entire board and generate infinite combat damage, triggers, and untapped creature potential.

Legal in:CommanderLegacyOathbreakerVintage
2 decks$9.03