Breath of Fury + Tuktuk Rubblefort + Precinct Captain
Breath of Fury
Tuktuk Rubblefort
Precinct Captain
Infinite creature ETBInfinite creature LTBInfinite combat damageInfinite combat phasesInfinite death triggersInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control
How it works
Deal combat damage using the creature that has Breath of Fury attached and Precinct Captain, triggering Breath of Fury and Precinct Captain.
Resolve the Precinct Captain trigger, creating a creature token.
Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to a creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Repeat each combat phase.
This loop turns a single successful attack into an endless sequence of combat phases by continuously recycling an aura through a fresh supply of bodies. **Breath of Fury** anchors the engine, demanding a sacrifice whenever its enchanted host deals combat damage to a player, but rewarding you by jumping to a new creature, untapping everything, and granting an extra combat phase. Because **Precinct Captain** triggers alongside it to churn out a 1/1 white Soldier token upon dealing combat damage, you always have a fresh target waiting to receive the aura for the next iteration. Finally, **Tuktuk Rubblefort** ensures the newly untapped tokens can immediately charge into the red zone with haste, keeping the relentless chain of attacks moving without missing a beat.