Breath of Fury + Origin of the Hidden Ones + Yarus, Roar of the Old Gods
Breath of Fury
Origin of the Hidden Ones
Yarus, Roar of the Old Gods
Infinite creature ETBInfinite creature LTBInfinite combat damageInfinite combat phasesInfinite death triggersInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control
How it works
At the beginning of your precombat main phase, Origin of the Hidden Ones triggers, putting a lore counter on it.
Origin of the Hidden Ones' third chapter ability triggers, causing you to create an Assassin token whenever an Assassin attacks this turn and sacrifice Origin of the Hidden Ones.
Declare the creature with Breath of Fury attached, and at least one Assassin if the creature with Breath of Fury attached isn't an Assassin, as attackers.
Origin of the Hidden Ones triggers, creating a 1/1 Assassin creature token that's tapped and attacking.
Deal combat damage using the creature that has Breath of Fury attached.
Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Assassin token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Repeat from step 3 each combat phase.
This brilliant loop harnesses the relentless pressure of extra combat phases by turning a single enchanted attacker into an endless engine of destruction. First, Origin of the Hidden Ones sets the stage by churning out tapped and attacking Assassin tokens during combat while also providing the necessary sacrifice of the Saga itself. You attach Breath of Fury to a creature so that whenever it slips past your opponent to deal combat damage, you sacrifice that creature to untap your board and slide the Aura onto a fresh Assassin token for another combat phase. Meanwhile, Yarus, Roar of the Old Gods grants haste to your growing army while watching over the chaos, completing a magnificent orchestration that chains together infinite combats and sacrifices.