Breath of Fury + We Ride at Dawn + Kratos, God of War
Breath of Fury
We Ride at Dawn
Kratos, God of War
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite combat damage
How it works
Declare your commander and the creature with Breath of Fury attached as attackers.
We Ride at Dawn's second ability triggers, creating a 1/1 Mercenary creature token.
Deal combat damage using the creature that has Breath of Fury attached.
Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Mercenary token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Repeat each combat phase.
This dazzling engine relies on chaining extra combat phases by continuously passing **Breath of Fury** onto fresh bodies. As your creatures swing into action, **We Ride at Dawn** provides a steady stream of fodder by stamping out Mercenary tokens whenever your commander attacks, while Kratos, God of War grants the entire board haste so newly entered creatures can immediately join the fray. When the creature enchanted by **Breath of Fury** connects for combat damage, it sacrifices itself to restart the loop, moving the Aura to the newly created Mercenary token, untapping your board, and granting you another combat step.