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Breath of Fury + Siege-Gang Lieutenant

R mana
Breath of Fury
Breath of Fury
Siege-Gang Lieutenant
Siege-Gang Lieutenant
Infinite combat damageInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you controlInfinite creature tokens with haste

How it works

  1. At the beginning of your combat phase, Siege-Gang Lieutenant triggers, creating two creature tokens.
  2. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to a creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
  3. Repeat each combat phase.

This loop thrives on chaining endless combat steps by constantly recycling **Breath of Fury** onto fresh bodies. At the start of your turn, **Siege-Gang Lieutenant** feeds the engine by supplying the necessary fodder, pumping out hasty Goblin tokens to act as the next targets for **Breath of Fury** to jump to. Whenever the enchanted attacker connects with an opponent, **Breath of Fury** forces its sacrifice to untap everything and grant an extra combat phase, allowing you to simply reattach the Aura to one of the newly minted tokens and repeat the assault indefinitely.

Legal in:CommanderLegacyOathbreakerVintage
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