Breath of Fury + The Wandering Minstrel + Frostcliff Siege
Breath of Fury
The Wandering Minstrel
Frostcliff Siege
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite combat damage
How it works
At the beginning of your combat phase, The Wandering Minstrel triggers, creating a creature token.
Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Repeat each combat phase.
This relentless combat loop centers on enchanting a creature with Breath of Fury, letting it strike a player to trigger its sacrifice, untap, and extra combat mechanics while sliding the Aura onto a fresh target. That fresh target is graciously provided at the start of each combat by The Wandering Minstrel, whose ability fires repeatedly to keep feeding bodies to the Aura. Meanwhile, Frostcliff Siege ensures your attacking team punches through blockers with trample and haste while turning every combat damage connection into a card draw, and its companion passive synergizes smoothly by keeping your lands untapped alongside The Wandering Minstrel's own land-untapping presence.