This fascinating loop transforms an extra combat engine into an infinite phase machine, fueled entirely by the precise battlefield conditions orchestrated by your permanents. Thanks to Kratos, God of War granting all creatures haste alongside its other combat-punishing abilities, your newly generated threats can immediately enter the fray. With The Wandering Minstrel ensuring your lands enter untapped while reliably spawning tokens at the beginning of combat when you meet its Town requirements, you have a steady stream of sacrificial hosts. You enchant one of these creatures with Breath of Fury so that when it connects for combat damage against a player, you can sacrifice it to hop the Aura onto the fresh token, untapping all your creatures and granting you an additional combat phase to repeat the carnage endlessly.