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Breath of Fury + Frostcliff Siege

U manaR mana
Breath of Fury
Breath of Fury
Frostcliff Siege
Frostcliff Siege
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite combat phasesInfinite creature tokens with hasteInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite combat damage

How it works

  1. Declare the creature with Breath of Fury attached and the creature with mobilize as attackers, triggering the creature with mobilize, creating at least one 1/1 Warrior creature token that is tapped and attacking.
  2. Deal combat damage using the creature that has Breath of Fury attached.
  3. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Warrior token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
  4. Repeat each combat phase.

By enchanting a creature with **Breath of Fury**, you set up an engine where every successful strike against a player forces that creature's sacrifice while moving the Aura onto a fresh attacker—in this case, a token generated by your mobilization effect. The presence of **Frostcliff Siege** (set to Temur) ties this all together by granting your entire team haste and trample, ensuring your newly generated tokens can immediately charge into the red zone during the extra combat phases granted by **Breath of Fury**'s trigger. As long as you keep connecting with opponents, the loop feeds itself, untapping your board and stacking up endless combat phases, sacrifices, and damage.

Legal in:CommanderLegacyModernOathbreakerVintage
1.4k decks$10.70