Infinite creature ETBInfinite creature LTBInfinite combat damageInfinite combat phasesInfinite death triggersInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control
How it works
Deal combat damage using the creature that has Breath of Fury attached and Drider, triggering Breath of Fury and Drider.
Resolve the Drider trigger, creating a creature token.
Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to a creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
Repeat each combat phase.
This brilliant loop hinges on Breath of Fury's ability to recursively chain combat phases by sacrificing its host and leaping to a new creature whenever combat damage is dealt to a player. To keep the engine running smoothly, Drider steps in as the primary damage-dealer, not only satisfying the Aura's condition but continuously churning out fresh 2/1 Spider tokens to serve as the next vessels for Breath of Fury. Meanwhile, Frostcliff Siege provides the crucial passive buffs from its Temur mode—granting your entire board +1/+0, haste, and trample—ensuring that every new token and creature can immediately attack through defenses to sustain the infinite combat loop.