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Breath of Fury + Frostcliff Siege + Precinct Captain

W manaU manaR mana
Breath of Fury
Breath of Fury
Frostcliff Siege
Frostcliff Siege
Precinct Captain
Precinct Captain
Infinite creature ETBInfinite creature LTBInfinite combat damageInfinite combat phasesInfinite death triggersInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control

How it works

  1. Deal combat damage using the creature that has Breath of Fury attached and Precinct Captain, triggering Breath of Fury and Precinct Captain.
  2. Resolve the Precinct Captain trigger, creating a creature token.
  3. Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to a creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
  4. Repeat each combat phase.

This clever infinite combat engine centers around enchanting a creature with Breath of Fury, which triggers whenever that creature deals combat damage to a player, allowing you to sacrifice it, move the Aura to a fresh vessel, and untap your entire team for another combat phase. To keep this chain going indefinitely, Precinct Captain pitches in by generating a brand new 1/1 white Soldier creature token every time it connects, giving Breath of Fury a fresh sacrifice target for the next turn. Meanwhile, Frostcliff Siege supports the assault by choosing Temur to grant your creatures +1/+0, trample, and haste so they can easily punch through opposing defenses, or pivoting to Jeskai to draw you a card whenever your creatures deal combat damage.

Legal in:CommanderLegacyModernOathbreakerVintage
0 decks$10.94