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Kykar, Zephyr Awakener + Izzet Chronarch + Time Warp

W manaU manaR mana
Kykar, Zephyr Awakener
Kykar, Zephyr Awakener
Izzet Chronarch
Izzet Chronarch
Time Warp
Time Warp
Infinite turnsLock

How it works

  1. Cast Time Warp by paying its mana cost.
  2. Kykar triggers, exiling Izzet Chronarch.
  3. Resolve Time Warp, causing you to take an extra turn after this one.
  4. At the beginning of your end step, Kykar triggers, returning Izzet Chronarch from exile to the battlefield.
  5. When Izzet Chronarch enters, it triggers, returning Time Warp from your graveyard to your hand.
  6. Repeat each turn.

This clever loop relies on setting up a recurring time-walk effect to take infinite turns, utilizing Kykar, Zephyr Awakener as both your engine and your win condition. Whenever you cast Time Warp, Kykar's triggered ability steps in to exile Izzet Chronarch until the end step, allowing its enter-the-battlefield ability to seamlessly pull Time Warp right back out of your graveyard and into your hand. Because Kykar also hands you a 1/1 white Spirit token with flying for every noncreature spell you cast, you aren't just locking your opponents out of the game with endless turns—you're steadily building an aerial army to close it out, too.

Legal in:CommanderLegacyModernOathbreakerVintage
1 decks$5.55