Precursor Golem + Rite of Replication + Jace, Wielder of Mysteries + Cerulean Wisps
Precursor Golem
Rite of Replication
Jace, Wielder of Mysteries
Cerulean Wisps
Infinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite magecraft triggersWin the game
How it works
Cast Rite of Replication with kicker by paying 7, targeting Precursor Golem.
Precursor Golem's second ability triggers, creating a kicked copy of Rite of Replication targeting every other Golem.
Resolve the first Rite of Replication, creating five token copies of the Golem it is targeting.
If the Golem was Percursor Golem, the Percursor Golem tokens enter the battlefield, triggering their first abilities, creating a total of ten 3/3 Golem artifact creature tokens.
Repeat from step 3 for each other Rite of Replication.
Cast Cerulean Wisps by paying , targeting any Golem.
The six Percursor Golems' second abilities each trigger, creating six copies of Cerulean Wisps targeting every other Golem.
Resolve the first Cerulean Wisps, causing you to draw a card.
Repeat step 8 until you draw from an empty library, causing you to win the game.
This delightfully chaotic chain reaction begins by targeting Precursor Golem with a kicked Rite of Replication, weaponizing its ability to copy spells across an army of mechanical minions to fill your board with an overwhelming swarm of tokens. Once your vast network of Golems is established, you cast Cerulean Wisps on a single target, which Precursor Golem's static replication ability cascades across every single Golem on your battlefield. As hundreds of cantrip copies resolve in sequence, you rapidly draw through your entire deck until your library is completely empty. That sudden emptiness sets the stage for Jace, Wielder of Mysteries, whose passive replacement effect turns what would be your fatal draw into an instant victory.