Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite colorless manaInfinite +1/+1 counters on a creature
How it works
Put a +1/+1 counter on a creature you control.
Animation Module triggers, causing you to pay 1 to create a 1/1 Servo artifact creature token.
When the Servo enters the battlefield, Skyknight Squire triggers, putting a +1/+1 counter on it.
Animation Module triggers, holding priority, activate Krark-Clan Ironworks by sacrificing the Servo, adding CC.
Resolve the Animation Module trigger, causing you to pay 1 to create a 1/1 Servo artifact creature token.
Repeat from step 3.
This loop creates a self-sustaining engine by turning the creation of artifact tokens into a resource-generating cycle. When you put a +1/+1 counter on Skyknight Squire, Animation Module triggers to let you pay {1} for a Servo artifact creature token, which in turn triggers Skyknight Squire again to grow larger. You can then sacrifice that very Servo to Krark-Clan Ironworks for two generic mana—more than enough to pay for Animation Module's triggered ability and keep the entire assembly line running indefinitely.