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Animation Module + Skyknight Squire + Thermopod

W manaR mana
Animation Module
Animation Module
Skyknight Squire
Skyknight Squire
Thermopod
Thermopod
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite +1/+1 counters on a creature

How it works

  1. Put a +1/+1 counter on a creature you control.
  2. Animation Module triggers, causing you to pay 1 to create a 1/1 Servo artifact creature token.
  3. When the Servo enters the battlefield, Skyknight Squire triggers, putting a +1/+1 counter on it.
  4. Animation Module triggers, holding priority, activate Thermopod's second ability by sacrificing the Servo, adding R mana.
  5. Resolve the Animation Module trigger, causing you to pay 1 to create a 1/1 Servo artifact creature token.
  6. Repeat from step 3.

This elegant loop transforms the humble Animation Module into an engine of endless creation by leveraging Skyknight Squire as a perpetual counter-dispenser whenever a new body appears. As each Servo artifact creature token arrives to trigger the Squire, Thermopod steps in as the ultimate sacrifice outlet to instantly turn those newly formed tokens back into the red mana needed to keep Animation Module's fee paid.

Legal in:CommanderLegacyModernOathbreakerVintage
2 decks$3.16