Traveling Plague + Archon of Sun's Grace + Phantom Train
Traveling Plague
Archon of Sun's Grace
Phantom Train
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite +1/+1 counters on a creature
How it works
Cast Traveling Plague by paying 3, attaching it to another creature you control.
When Traveling Plague enters, Archon of Sun's Grace triggers, creating a creature token.
Activate Phantom Train by sacrificing the creature Traveling Plague is attached to.
When the creature dies, Traveling Plague triggers, returning itself from your graveyard to the battlefield attached to the token created in step 2.
When Traveling Plague enters, Archon of Sun's Grace triggers, creating a creature token.
Resolve the Phantom Train ability.
Repeat from step 3.
This clever loop turns Traveling Plague's recursion into a self-sustaining engine by repeatedly sacrificing the creature it enchants to fuel Phantom Train. As the Aura jumps back and forth from the graveyard to the battlefield, Archon of Sun's Grace spots each new enchantment entering and floods your board with flying Pegasus tokens. Meanwhile, sacrificing those creatures continuously bulks up Phantom Train with fresh +1/+1 counters, giving you an endless supply of triggers and a massive threat all at once.