When Animate Dead enters, it trigger, returning Angel of Indemnity from your graveyard to the battlefield and attaching Animate Dead to it.
When Angel of Indemnity enters, it triggers, targeting Dance of the Dead.
Holding priority, activate Umbral Collar Zealot by sacrificing Angel of Indemnity.
Resolve the Angel of Indemnity trigger, returning Dance of the Dead from your graveyard to the battlefield.
When Dance of the Dead enters, it trigger, returning Angel of Indemnity from your graveyard to the battlefield and attaching Dance of the Dead to it.
When Angel of Indemnity enters, it triggers, targeting Animate Dead.
Holding priority, activate Umbral Collar Zealot by sacrificing Angel of Indemnity.
Resolve the Angel of Indemnity trigger, returning Animate Dead from your graveyard to the battlefield.
Repeat from step 2.
This clever loop operates by leveraging recursive graveyard reanimation through a self-sustaining cycle between Animate Dead and Dance of the Dead. Whenever one of these enchantment auras enters the battlefield to pull Angel of Indemnity back from the graveyard, the angel’s entry trigger targets the *other* aura in your graveyard, allowing Umbral Collar Zealot to sacrifice the angel in response and set up the next iteration. By alternately trading places to continuously revive each other alongside the angel, this loop turns the zealot's sacrifice outlet into an engine for infinite enter-the-battlefield triggers, death triggers, and surveil.