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Inspirit, Flagship Vessel + Magistrate's Scepter + Godo, Bandit Warlord

W manaU manaR mana
Inspirit, Flagship Vessel
Inspirit, Flagship Vessel
Magistrate's Scepter
Magistrate's Scepter
Godo, Bandit Warlord
Godo, Bandit Warlord
Infinite turnsLock

How it works

  1. At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
  2. Declare Godo as an attacker, triggering its ability, causing you to untap it and all Samurai you control and to get an additional combat phase after this one.
  3. Move to your second combat phase. At the beginning of the combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
  4. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  5. Repeat each turn.

This brilliant loop locks down your entire board while stringing together endless extra turns to seal the game. **Inspirit, Flagship Vessel** pulls double duty here: its passive static ability blankets your other artifacts in hexproof and indestructible once it hits eight charge counters, while its combat trigger steadily feeds **Magistrate's Scepter** with the counters it needs to generate extra turns. Meanwhile, **Godo, Bandit Warlord** keeps your combat steps rolling and untaps itself to feed the engine, bringing its equipment-fetching utility along for the ride. Together, they create a perpetually recurring sequence of attacks and extra turns that leaves your opponents with no window to fight back.

Legal in:BrawlCommandercompetitiveBrawlLegacyOathbreakerVintage
4 decks$5.25