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Inspirit, Flagship Vessel + Magistrate's Scepter + Aurelia, the Warleader

W manaU manaR mana
Inspirit, Flagship Vessel
Inspirit, Flagship Vessel
Magistrate's Scepter
Magistrate's Scepter
Aurelia, the Warleader
Aurelia, the Warleader
Infinite turnsLock

How it works

  1. At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
  2. Declare Aurelia as an attacker, triggering its ability, causing you to untap all creatures you control and to get an additional combat phase after this one.
  3. Move to your second combat phase. At the beginning of the combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
  4. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  5. Repeat each turn.

This fascinating loop transforms the celestial mechanics of Inspirit, Flagship Vessel into a relentless engine of time itself, feeding charge counters directly into Magistrate's Scepter to secure infinite turns. The engine is accelerated by Aurelia, the Warleader, whose combat triggers grant an extra combat phase each turn, allowing Inspirit to add counters twice per round rather than just once. Meanwhile, once Inspirit reaches eight or more charge counters and animates into a creature, its static ability wraps all your other artifacts in hexproof and indestructible protection, locking down your permanent board state while you continually repeat the process.

Legal in:BrawlCommandercompetitiveBrawlLegacyOathbreakerVintage
30 decks$9.04