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Inspirit, Flagship Vessel + Magistrate's Scepter + Fear of Missing Out

W manaU manaR mana
Inspirit, Flagship Vessel
Inspirit, Flagship Vessel
Magistrate's Scepter
Magistrate's Scepter
Fear of Missing Out
Fear of Missing Out
Infinite turnsLock

How it works

  1. At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
  2. Declare Fear of Missing Out as an attacker, triggering its ability, causing you to untap a creature you control and to get an additional combat phase after this one.
  3. Move to your second combat phase. At the beginning of the combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
  4. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  5. Repeat each turn.

This clever engine harnesses extra combat phases to fuel a relentless temporal loop, locked safely away behind the passive protection of Inspirit, Flagship Vessel. By granting hexproof and indestructible to your other artifacts once it reaches eight or more charge counters, Inspirit ensures that Magistrate's Scepter remains entirely safe from disruption while it steadily accumulates charge counters from both the beginning of combat and the repeated attacks of Fear of Missing Out. Every time Fear of Missing Out triggers its delirium ability to grant an additional combat phase, Inspirit provides a fresh burst of charge counters to Magistrate's Scepter, allowing you to repeatedly cash them in for infinite turns.

Legal in:BrawlCommandercompetitiveBrawlLegacyOathbreakerVintage
7 decks$6.54