This vintage-legal engine hinges on turning graveyard spells into persistent threats, using Magar of the Magic Strings to animate Time Walk as a face-down 3/3 creature. Whenever that disguised sorcery successfully connects in combat, Magar's granted trigger lets you cast a free copy of Time Walk to take an extra turn. Because every extra turn gives your 3/3 creature another chance to strike uninterrupted, you lock the game down in a perpetual loop of infinite turns.